“Linux Display study”的版本间的差异
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free6d1823(讨论 | 贡献) |
free6d1823(讨论 | 贡献) |
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第1行: | 第1行: | ||
+ | [http://www.landley.net/kdocs/htmldocs/drm.html#idp5066496 Linux DRM Developer's Guide] | ||
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+ | The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for | ||
+ | interfacing with GPUs of modern video cards. DRM exposes an API that user space programs | ||
+ | can use to send commands and data to the GPU, and perform operations such as configuring | ||
+ | the mode setting of the display. DRM was first developed as the kernel space component of | ||
+ | the X Server's Direct Rendering Infrastructure, but since then it has been used by other | ||
+ | graphic stack alternatives such as Wayland. | ||
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https://blog.csdn.net/yangkuanqaz85988/article/details/48689521 | https://blog.csdn.net/yangkuanqaz85988/article/details/48689521 | ||
DRM | DRM | ||
[[image:DRM.png]] | [[image:DRM.png]] |
2019年11月1日 (五) 10:46的版本
The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for
interfacing with GPUs of modern video cards. DRM exposes an API that user space programs
can use to send commands and data to the GPU, and perform operations such as configuring
the mode setting of the display. DRM was first developed as the kernel space component of
the X Server's Direct Rendering Infrastructure, but since then it has been used by other
graphic stack alternatives such as Wayland.
https://blog.csdn.net/yangkuanqaz85988/article/details/48689521
DRM